Previous Workshops – 2017 (Lego Worlds)

The second annual GAW took place May 4 – 5, 2017 at IT University of Copenhagen. The workshop organizers were Espen Aarseth (IT University of Copenhagen), Emmanuel Guardiola (Cologne Game Lab, University of Applied Sciences of Cologne, Jussi Holopainen  (Centre for Game Design Research RMIT University/RMIT Europe), and Curtis Maughan (Cologne Game Lab – Vanderbilt University).

The following contains abstracts and presentations from the pool of MAGAW 2017 participants:

Environment Design as Interactive Background and World Building
— Casilda de Zulueta (Cologne Game Lab, TH Köln)

 

Verb Based Storytelling Analysis
— Dario D’Ambra (Cologne Game Lab, TH Köln)

 

Taxonomy of Temporal Structures
— Federico Alvarez Igarzábal (University of Cologne / Cologne Game Lab, TH Köln)

 

Video game navigation: A Classification System for Navigational Acts
— Ida Kathrine Hammeleff Jørgensen, Michael S. Debus, Joleen Blom (Center for Computer Games Research, ITU Kopenhagen)

 

Visual Patterns Discourse in Gameplay Progression
— Mariana Amaro (Federal University of Rio Grande do Sul)

 

Landscape Studies for Computer Games
— Peter Nelson (School of Creative Media, City University Hong Kong)

 

Game Feel
— Rodolfo Magallón Martínez (Cologne Game Lab, TH – Köln)

 

A Demand-Based Framework
Veli-Matti Karhulahti, PhD (University of Turku, Department of Media Studies)