UI is not included in the analysis. The scope of this exercise only considers game world(i.e. the worlds you visit).
Diegetic interface is out.
· Survey phase
[...] the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations [...] saw that that vast map was Useless [...]; in all the Land there is no other Relic of the Disciplines of Geography.
1. Individual objects
a. Doors · The spaceship
b. Collectables · Golden bricks · Munny · Guns, minor tools, food & special rewards
Anything that is not an individual object or an NPC
· Blueprints are key · Visual archetypes for contextualizing the land · Colour means different interactivity
a. Sentient (they talk) · Humanoids
b. Nonsentient (but you can see what they crave for) · Animals · Still waiting for my dragon
· by carrying and using one of the gun-shapped tools
· by holding guns, fruits...
· Through the spaceship